Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 18, 2006, 09:27 AM // 09:27   #1
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Advertisement

Disable Ads
Default Make boss's DROP wearable armor.

I realise this already exists in games such as WoW, but its a good idea.

Make boss's drop armor and have different rarity levels as you do weapons.

We keep the standard 15k and obsideon armors, but introduce armor drops which can be warn.

In a similar fashion to green weapon drops, they can only be obtained when dropped by bosses and would be rare drops (rarity depending on their colour).

Bosses would only drop armor of the same profession as themselves, and they would only drop for a player of the same profession.

For instance if your fighting a red elemental boss. Their armor would only drop if your an elemental.

The reason being that the armor cant be sold to others. (it wouldnt effect the economy).

So you dont want warriors or rangers picking up elemental armor which they cant use or sell.

The same way that profession can only capture elite skills from their profession bosses'.

Different types of boss would drop different armor:

Mersaat drop mersaat style armor.
Undead drop undead style armor.
Etc etc...

Or you could just have them all be green and only available from high end boss's.

They could be just as rare as green weapons, but because you cant sell them, it would depend upon you aquiring them yourself instead of buying them from others.

Making it alot harder to get and rarer to see.

Obviously you wouldnt get an entire armor set in one drop. You would have to keep going back again.

But because Anet dont like to make things too hard for you, you wouldnt get the same piece drop twice and waste your time.

If you already have the leggings, they wouldnt drop again. A different piece would.

This would add alot more variety to armor as people could choose between 15k, obsideon, or green armor (of varied types).

But like green weapons the armor cant be mod'd.

And each continent would add its own new armor sets to drop and as like green weapons, no doubt the armor would improve.

[edit]

Due to a suggestion by Moakieuk:

An alternative to my idea would be to have different boss's contain seperate parts of the armor.

The only issue then is that they may all be from different creatures and not match :P!

The idea is that different boss types have different armors unique to them. So you could mix and match maybe from different races, but then you wouldnt have a full set of matching armor from one race.

The only way have that work is by having 4-5 bosses of the same race and same profession which you have to kill throughout different locations in the game!

But that would add alot more bosses.

I still prefere the idea full armor sets from one boss.

Or as Moakieuk suggested too:

Have a boss's lower creatures contain the other armor pieces. But that would require 4-5 lower creatures around each boss each time. They would also have to be named in a special way so you knew which one dropped which part.

Im going to personally stick with the idea of returning to the same boss to get all the armor pieces (if you want identical matching armor)!

[edit 2]

A suggestion to stop it from killing the market for regular 1.5k and 15k armor is to make the armor drops have the exact same stats as the other armor.

It wouldnt offer anything more different then appearance.

[edit 3]

In terms of the effort to design and implement the armor.

The shape, and designs and patterns technically already exist, or atleast the patterns for the armor will exist.

Its just a case of improving the apearance and shape to fit onto a players character when they are used.

[edit 4]

Just to admit another edit to my long idea!

Perhaps instead of having single armor pieces drop, have the entire armor set drop.

And have the drop rate be so low that the chances are even slimmer then most green drops.

And have it so that only those over a certain experience amount can cause the drop. Perhaps over 2 or 4 million experience. Which at the minute would count me out at 1.5!

It would stop any low level or less experience players attempting to farm it, and cut down on the number who could farm the armor because most couldnt anyway.

Once you reach a certain experience amount, there isnt alot else to do anyway other then gain titles and more experience.

So why not reward us for that experience.

[edit 5]

Instead of green armor dropping, we have green armor materials. These would have very low drop rates and would take huge amounts of farming to aquire. I realise Anet shuns on over farming, but be honest.... they incourage it anyway with lightbringer points.

So you would then take these "rare-green-materials" to a "green-armor-collector" in the capital cities and have unique green armor created for your class.

You could tell the green-armor-materials, but not the armor pieces, as they would be personalised to you like any other armor.

It would have the look of a perticular species, or NPC.

But you can only craft green-armor for a species or NPC which has your same profession. For instance; an elemental couldnt craft Ruriks warrior armor.

Plus make this green-armor mostly unique to the new campaign, and add the odd few to previous campaigns like they did Heroes. But only for new campaign owners.

This green armor would replace any new green weapons in the new campaign...

Result = insentive to buy the new campaign and insentive to play previous campaigns to get green weapons.

You could then combine both green weapons and armor if you own more then one campaign.

Last edited by freekedoutfish; Feb 26, 2007 at 09:53 AM // 09:53..
freekedoutfish is offline   Reply With Quote
Old Sep 18, 2006, 02:07 PM // 14:07   #2
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Thats very interesting

not difficult programming wise, but incredibly time consuming for the artists.

/signed but dont think its too feasable in this game
lyra_song is offline   Reply With Quote
Old Sep 18, 2006, 02:13 PM // 14:13   #3
Ascalonian Squire
 
Moakieuk's Avatar
 
Join Date: Aug 2006
Location: KENT, UK
Guild: Demi-Gods UK
Default

Quote:
Originally Posted by freekedoutfish

[snip]
Obviously you wouldnt get an entire armor set in one drop. You would have to keep going back again.

But because Anet dont like to make things too hard for you, you wouldnt get the same piece drop twice and waste your time.

If you already have the leggings, they wouldnt drop again. A different piece would.
It is a good idea, but surely going back and back again to the same boss would be... kinda... cheating??? Spread the parts of the armour across several bosses (so the one big boss has the body armour, and his lieutentants have the gloves, leggings, boots, etc... you get the idea) would be far better IMHO. It would certainly make for more playtime and encourage you to fight all the bosses of your profession.

/signed
Moakieuk is offline   Reply With Quote
Old Sep 18, 2006, 02:16 PM // 14:16   #4
Lion's Arch Merchant
 
Mezmo's Avatar
 
Join Date: Jan 2006
Profession: Mo/W
Default

any idead that allows me to possibly get justicar hablions armour is good by me
/signed
Mezmo is offline   Reply With Quote
Old Sep 18, 2006, 02:34 PM // 14:34   #5
Krytan Explorer
 
Join Date: Apr 2006
Default

I don't mind my warrior looks like Darth Vader


But my ele looks like


And my monk looks like


What the hell?
Mister O is offline   Reply With Quote
Old Sep 18, 2006, 02:39 PM // 14:39   #6
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by Mister O
I don't mind my warrior looks like Darth Vader
IMAGE

But my ele looks like
IMAGE

And my monk looks like
IMAGE

What the hell?
I think you fail to grasp the concept

Theres Shiroken Elementalists and monks too ya know ;p

So unless you want Yeti...or Isle Guardian armor, i wouldnt bother with them.
lyra_song is offline   Reply With Quote
Old Sep 18, 2006, 02:46 PM // 14:46   #7
Jungle Guide
 
Priest Of Sin's Avatar
 
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
Default

WTB Rurik's Armor! 100k+200 ecto!

lawl

But seriously, it might mess up the armor system in the game.
Priest Of Sin is offline   Reply With Quote
Old Sep 18, 2006, 03:14 PM // 15:14   #8
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by Moakieuk
It is a good idea, but surely going back and back again to the same boss would be... kinda... cheating??? Spread the parts of the armour across several bosses (so the one big boss has the body armour, and his lieutentants have the gloves, leggings, boots, etc... you get the idea) would be far better IMHO. It would certainly make for more playtime and encourage you to fight all the bosses of your profession.

/signed
I mentioned you in the edit above.

I like your idea of having seperate armor pieces come from different boss's or lower creatures which surround the boss.

But you would either need 4-5 bosses of the same and profession to contain then, if the armor was to match.

Or have 4-5 lower creatures around the boss all the time, which are specially named so you know they bellong to him.

Otherwise you might end up with a strange combination of Mersaat leggings combined with drawf helm and a undead armbands etc etc :P

Unless it all matched, but that would defy the idea of having race specialised armor unqiue to them.

But its a good suggestion.
freekedoutfish is offline   Reply With Quote
Old Sep 18, 2006, 03:16 PM // 15:16   #9
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by Priest Of Sin
WTB Rurik's Armor! 100k+200 ecto!

lawl

But seriously, it might mess up the armor system in the game.
You couldnt sell the armor. It would be like weapons that you upgrade and cant sell.

It wouldnt ruin or effect the economy.

How would it ruin the armor system?

An option is that the armor would have no more special stats then the normal 15k, so it would be out of pure choice and athestics!

Last edited by freekedoutfish; Sep 18, 2006 at 03:26 PM // 15:26..
freekedoutfish is offline   Reply With Quote
Old Sep 18, 2006, 03:20 PM // 15:20   #10
Desert Nomad
 
Sol_Vie's Avatar
 
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
Default

An interesting idea.

/signed

Like Lyra said, it isn't necessarily hard to implement, but it isn't like to happen in GW.
Sol_Vie is offline   Reply With Quote
Old Sep 18, 2006, 03:32 PM // 15:32   #11
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by lyra_song
Thats very interesting

not difficult programming wise, but incredibly time consuming for the artists.

/signed but dont think its too feasable in this game
In my personal opinion, I think its about time the artists actually made some effort on the armor.

My primary is an ele and all our armor sucks.

Compare the ele canthan to the new nightfall armor and they look almost identical, aside from more pattern.

The armor for the boss's has technically already been designed and painted and implemented into the game, because they obviously already wear them.

It would just be a case of increasing the detail, and reshaping them to fit onto a characters body.
freekedoutfish is offline   Reply With Quote
Old Sep 18, 2006, 03:37 PM // 15:37   #12
Academy Page
 
Join Date: Dec 2005
Guild: The Lord of the guilds
Profession: N/R
Default

Im so with you on this Idea , ive started to get bored with the game becuase it lacks variety .. its allways the same things ... if they would implement this gw would atleast have some variety . /signed 1000000000000000000 times
MysticoN is offline   Reply With Quote
Old Sep 18, 2006, 04:55 PM // 16:55   #13
Wilds Pathfinder
 
Giga Strike's Avatar
 
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
Default

this could never happen. as cool as it would be to be able to wear that metal plate on the back or a charr's neck it just wouldn't fit on a human. some turtles already drop their shells which can be used as sheilds but overall monster armor is made to be worn by the monsters and therefore would not fit on humans.

/opposed
Giga Strike is offline   Reply With Quote
Old Sep 18, 2006, 05:07 PM // 17:07   #14
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by Giga Strike
this could never happen. as cool as it would be to be able to wear that metal plate on the back or a charr's neck it just wouldn't fit on a human. some turtles already drop their shells which can be used as sheilds but overall monster armor is made to be worn by the monsters and therefore would not fit on humans.

/opposed
well obviously you cant wear something not made for you.

I think if anything like this was implemented, it would be like this:

* Kill a boss
* Boss drops GREEN armor piece
* Take the piece to a specific enemy armor crafter
* Crafter uses the armor just like material, and you get armor thats basically just like what the boss monster type has to the stats you choose.


This:
Creates a market for green armor pieces.
Is easier to program, imo, than dropping armor already customized to you, plus it gives you the option of setting your stats, etc and you dont have to hunt down specific class types.

For example.

There could be an armor crafter in Droks whos a White Mantle who defected. He is an armorsmith and can make White Mantle armor if you bring him green armor pieces from a White Mantle boss.
lyra_song is offline   Reply With Quote
Old Sep 18, 2006, 05:24 PM // 17:24   #15
Pre-Searing Cadet
 
Join Date: Sep 2006
Location: Hattiesburg, MS.
Guild: The Ancient Fallen [AFLN]
Default

I have to say that in theory this may be an interesting concept, but i'm sure we all really know nothing like this will ever be implemented.

Props for the idea though.

/opposed.

sorry.
SpookyTaco is offline   Reply With Quote
Old Sep 18, 2006, 05:39 PM // 17:39   #16
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Default

Nice idea, but I don't think the effort would be worth it to implement.

/not signed.

Weapons, and runes are good, but armor is specifically tailored to each individual. It's enough we can get the crafting materials.
Dougal Kronik is offline   Reply With Quote
Old Sep 18, 2006, 08:51 PM // 20:51   #17
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by lyra_song
well obviously you cant wear something not made for you.

I think if anything like this was implemented, it would be like this:

* Kill a boss
* Boss drops GREEN armor piece
* Take the piece to a specific enemy armor crafter
* Crafter uses the armor just like material, and you get armor thats basically just like what the boss monster type has to the stats you choose.


This:
Creates a market for green armor pieces.
Is easier to program, imo, than dropping armor already customized to you, plus it gives you the option of setting your stats, etc and you dont have to hunt down specific class types.

For example.

There could be an armor crafter in Droks whos a White Mantle who defected. He is an armorsmith and can make White Mantle armor if you bring him green armor pieces from a White Mantle boss.
I think your missing the point a bit and over complicating it.

You talk about creating a market for green armor?

I said the idea is that the armor couldnt be sold.

You dont want armor being traded because the market would go collapse, and you want armor to be something which you have to work for, NOT something you can buy from others.

And your over complicating it by saying you take it to a crafter to make it fit you.

The would FIT from the minute it dropped, because it would be dropped by a character who is the same profession as you.

It would know if you were male or female and it would fit you straight away.

All very simple. All very easy to do.

It would know if you already possess a piece of armor from that boss and either drop a piece you need or non at all if you already possess it all (all it needs do it check your characters armor and your inventory).

All very simple.
freekedoutfish is offline   Reply With Quote
Old Sep 18, 2006, 10:08 PM // 22:08   #18
Wilds Pathfinder
 
Addone_Abaddon's Avatar
 
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
Default

/signed


I'd only do it on creatures that wear armor Charr warrior bosses, they seem to only have chest/back armor and wrist/hand armor, so only they'd be dropped and so on, like the fire imps, for some reason you see them with a sheild equipped, when you kill it, it normally drops the sheild it has (I dunno why an ele would have a sheild).
Addone_Abaddon is offline   Reply With Quote
Old Sep 18, 2006, 10:31 PM // 22:31   #19
AJM
Frost Gate Guardian
 
Join Date: Feb 2006
Guild: Order of the Soulflame
Profession: W/Rt
Default

Well, freekedoutfish, it's an interesting idea, not likely to be implemented, but certainly interesting. I do believe, though, that as you describe it, the armor should be dropped only by enemies the same size and shape as humans, which means:

-humans themselves
-mursaat
-undead
-wardens
-tengu

Everything else is too big, too small, or not shaped properly to provide a full set of armor (centaurs couldn't drop leggings or boots, for example, nor could forgotten or naga). Charr and Dredge, for example, are too big, and have very different anatomy. Dwarves have similar anatomy but are too small.
AJM is offline   Reply With Quote
Old Sep 18, 2006, 10:42 PM // 22:42   #20
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

It would be nice for materials but armour I don't think so.
Age is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:46 PM // 16:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("